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(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
The status of inclusivity in current educational practices warrant an examination to ascertain the primary aim of inclusive education or education for all. Drawing on the classroom observations of a single case study, we ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
In recent years, significant attention has been paid to the relationship between different knowledge domains in professional education, based on the assumption that achieving coherence between domains is important for ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
Learning analytics (LA) constitutes a key opportunity to support learning design (LD) in blended learning environments. However, details as to how LA supports LD in practice and information on teacher experiences with LA ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2021)
This study examines work with an academic concept in a multicultural classroom where a microblogging tool was used to facilitate dialogues. The analysis of extracts from classroom talk shows how one teacher prompted students ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
Abstract
We explored potential profiles of interest, attitudes, and source evaluation by performing cluster analysis in a sample of Norwegian upper-secondary students. Differences among the profile groups with regard ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2020)
This introduction presents an overview of the key concepts discussed in the subsequent chapters of this book. The book provides a rationale for the Action, outlines the theoretical framework for its work, and offers an ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
Virtual Reality (VR) and educational games are emerging technologies mediating a rapid transformation in the educational world. However, few studies have systematically analyzed Educational Virtual Reality Games (EVRGs) ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2020)
From a socio-cultural perspective, language offers a means for children to communicate with and learn from others through interaction: language is the medium through which young children are provided cognitive, social, and ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2020)
In this chapter, the authors propose that there are many conceptualizations of digital literacies in early childhood that are theoretically rich and fruitful. They introduce highly influential attitudes in defining literacy ...
(Journal article / Tidsskriftartikkel / AcceptedVersion; Peer reviewed, 2020)
Purpose
The present study proposes action-breakdown-repair (ABR) as a pedagogical model and 3D virtual worlds as technology, to bridge the gap between curricular goals and students out of school technology experiences, ...