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(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
The paper presents a conceptual overview of how optical infrared marker based motion capture systems (IrMoCap) can be used in musical interaction. First we present a review of related work of using IrMoCap for musical ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
The problem addressed in this paper is that we want to sort an integer array a [] of length n on a multi core machine with k cores. Amdahl’s law tells us that the inherent sequential part of any algorithm will in the end ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
In the networked world, privacy and visibility become entangled in new and unexpected ways. This article uses the concept of networked visibility to explore the entanglement of technology and the visibility of patient ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
This paper presents a comparison of different configurations of a wireless sensor system for capturing human motion. The systems consist of sensor elements which wirelessly transfers motion data to a receiver element. The ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
12th International Conference on Social Implications of Computers in Developing Countries, IFIP 9.4 Working group, Jamaica, 2013-05-19 - 2013-05-22.
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
Probabilistic models such as Bayesian Networks are now in widespread use in spoken dialogue systems, but their scalability to complex interaction domains remains a challenge. One central limitation is that the state space ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper investigates the emergence and nourishment of group creativity within humancomputer interaction design (HCID). HCID practitioners are groomed within a scientific tradition and primarily perceive themselves as ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
We present a new wireless transceiver board for the CUI32 sensor interface, aimed at creating a solution that is flexible, reliable, and with little power consumption. Communication with the board is based on the ZigFlea ...
(Chapter / Bokkapittel / SubmittedVersion, 2012)
This paper contributes to the general understanding of the geometrical model of concurrency that was named higher dimensional automata (HDAs) by Pratt and van Glabbeek. In particular we provide some understanding of the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
In this paper, we demonstrate systems based on Spartan-6 series FPGAs that provide full support for active partial run-time reconfiguration. We will summarize design factors for successfully applying run-time reconfiguration, ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
Synchronisation is an important part of collaborative music systems, and with such systems implemented on mobile devices, the implementation of algorithms for synchronisation without central control becomes increasingly ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
In this paper, the use of concepts such as visual immediacy, metaphor, analogy, blending and abduction is proposed as a way of facilitating visual reasoning in sense-making activities in human-computer interaction (HCI) ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
This paper is concerned with how two design processes that are seemingly very similar, human-computer interaction design and design thinking, affect innovation in the context of an academic library. Twenty different ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
This paper documents ongoing work within the Norwegian CLARINO project on building a Language Analysis Portal (LAP). The portal will provide an intuitive and easily accessible web interface to a centralized repository of ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
We investigate the applicability of an evolvable hardware classifier architecture for electromyography (EMG) data from the BioSleeve wearable human-machine interface, with the goal of having embedded training and classification. ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
We compare three different approaches to parsing into syntactic, bi-lexical dependencies for English: a ‘direct’ data-driven dependency parser, a statistical phrase structure parser, and a hybrid, ‘deep’ grammar-driven ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2012)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2012)
Spoken dialogue systems are instantiated in complex architectures comprising multiple interconnected components. These architectures often take the form of pipelines whose components are essentially black-boxes developed ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The development of technology with all its ubiquity and pervasiveness provides new opportunities and new challenges for the interaction design practitioners, both those coming from the design tradition and computer science ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
The paper reports on the development and activities in the recently established fourMs lab (Music, Mind, Motion, Machines) at the University of Oslo, Norway. As a meeting place for researchers in music and informatics, the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
In this paper we present a method for studying relationships between features of sound and features of movement. The method has been tested by carrying out an experiment with people moving an object in space along with ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
This paper draws upon an institutional entrepreneurship perspective to analyse the relationship between development and technological change, specifically within the context of public health information systems in developing ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
The paper reports from a qualitative study based on the analysis of semi-structured interviews and Participatory Design activities with hospitalised teenagers with chronic health challenges. We studied how teenage patients ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The health sector in many developing countries is undergoing restructuring to meet set goals, especially the health related Millennium Development Goals. To be able to monitor the performance of the health sector, an ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper, we present a Child-to-Child method (C2C) for co-designing with children for younger children. The method is illustrated using a design case, where an interactive space for young children in Children’s Museum ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Distributional semantic models learn vector representations of words through the contexts they occur in. Although the choice of context (which often takes the form of a sliding window) has a direct influence on the resulting ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
Simultaneous handling and synchronisation of data related to music, such as score annotations, MIDI, video, motion descriptors, sensor data, etc. requires special tools due to the diversity of this data. We present a toolbox ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
With musical applications in mind, this paper reports on the level of noise observed in two commercial infrared marker-based motion capture systems: one high-end (Qualisys) and one affordable (OptiTrack). We have tested ...
(Chapter / Bokkapittel / SubmittedVersion, 2015)
In this paper, we explore the possibility of using games as a way of engaging youth in environmentally-oriented participatory art or other cooperative urban projects. Our approach was design-led, and youth participated in ...
(Chapter / Bokkapittel / SubmittedVersion, 2015)
The paper presents a qualitative, interview-based study that seeks to describe participants’ perceptions and experiences with information and communication technology. The participants in the study were active people, aged ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
In this paper we study the evolution of ontologybased data access (OBDA) specifications, and focus on the case in which the ontology and/or the data source schema change, which may require a modification to the mapping ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
In this paper, we discuss the phenomenon of aging in relation to Hofmann’s three perspectives on disease including disease, illness and sickness role. We further discuss how the introduction of technology supported elderly ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper, we discuss the dual role of the iPad among the teenage high school students using the tablet as a 1-1 (one tablet per student) educational tool. On one hand, the iPad is a personal, mobile and cool piece of ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
(Chapter / Bokkapittel / SubmittedVersion, 2017)
Live media streaming applications are increasingly popular, with services such as Twitch.tv and YouNow being used by millions of people. Deploying such services on the cloud can be very expensive, as the cost is proportional ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
The paper describes experiences with Eco-A, an interactive installation for children and youth. The installation was designed to engage children and youth in active conversation around environmental and climate issues. It ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Identity today has become a complex issue. An average user of the Internet has accounts on several services, and several traces of use are gathered by large companies. However, the same companies are using Artificial ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Product demand and high consumption have been traditionally viewed as traits of successful business in the mass market. However, the environment is under immense strain to sustain hyper-consumption driven lifestyles fuelled ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This paper presents a qualitative study of deployment and use of a robot as a sick child’s avatar at school. Many children and youth suffer from a range of chronic illnesses that make them, often for long stretches of time, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
The public space is often offset for young people, where bold and complex routines usually may result in more or less functional solutions, sometimes even in unpleasant design. More than ever the future depends on the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
We present a new major release of the OpenSubtitles collection of parallel corpora. The release is compiled from a large database of movie and TV subtitles and includes a total of 1689 bitexts spanning 2.6 billion sentences ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
Universal design in context of digitalisation has become an integrated part of international conventions and national legislations. A goal is to make the Web accessible for people of different genders, ages, backgrounds, ...
(Chapter / Bokkapittel / SubmittedVersion, 2016)
In this paper, we argue that the technology design needs to take a more holistic perspective, well beyond opportunities offered by the technology development alone. This is especially important when developing technologies ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
In this paper, we explore types of toolsets that are suitable for design thinking processes, when design teams consist of non-designers. We have conducted a series of workshops to experiment with open-ended, semi-structured ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Inspired by animals’ ability to learn and adapt to changes in their environment during life, hybrid evolutionary algorithms have been developed and successfully applied in a number of research areas. This paper explores ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
This paper studies how word embeddings trained on the British National Corpus interact with part of speech boundaries. Our work targets the Universal PoS tag set, which is currently actively being used for annotation of a ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
This paper describes an emerging shared repository of large-text resources for creating word vectors, including pre-processed corpora and pre-trained vectors for a range of frameworks and configurations. This will facilitate ...
(Chapter / Bokkapittel / SubmittedVersion, 2017)
In this paper, we present results from a research through design inquiry into the design space of second-hand use of consumer goods and their potential for creating more sustainable and less consumerism-oriented lifestyles. ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Recent years have witnessed a surge of publications aimed at tracing temporal changes in lexical semantics using distributional methods, particularly prediction-based word embedding models. However, this vein of research ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
We use dependency triples automatically extracted from a Web-scale corpus to perform unsupervised semantic frame induction. We cast the frame induction problem as a triclustering problem that is a generalization of clustering ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
This paper presents a method of automatic construction extraction from a large corpus of Russian. The term ‘construction’ here means a multi-word expression in which a variable can be replaced with an- other word from the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
The paper presents the SoundSaber - a musical instrument based on motion capture technology. We present technical details of the instrument and discuss the design development process. The SoundSaber may be used as an example ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
The paper addresses possibilities of extracting information from music-related actions, in the particular case of what we call sound-tracings. These tracings are recordings from a graphics tablet of subjects' drawings ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
Sensor nodes and complex event processing (CEP) are important and powerful means for gathering data and detecting phenomena of interest in mission-critical pervasive systems, e.g. for emergency and rescue operations. ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We present Funky Sole Music, a musical interface employing a sole embedded with three force sensitive resistors in combination with a novel algorithm for continuous movement classification. A heuristics-based music engine ...
(Chapter / Bokkapittel / Published version; Peer reviewed, 2013)
This paper is about breakdown that occurs within the contextual frame of elderly aging in place by support of innovative welfare technology. The paper presents use of Activity Theory as a constructive framework to explore ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
This demonstration presents a first operable pilot of the Language Analysis Portal (LAP), an ongoing project within the Norwegian CLARINO initiative that aims at providing easy access to Language Technology (LT) tools ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper we present some custom designed filters for real-time motion capture applications. Our target application is motion controllers, i.e. systems that interpret hand motion for musical interaction. In earlier ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
The challenge addressed in this paper consists in offloading packet-based pacing to a hardware Network Interface Card, while retaining the flexibility of software timers. In this direction, we propose, design, implement, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
In this paper we present our participation in the Semeval 2014 task “Evaluation of compositional distributional semantic models on full sentences through semantic relatedness and textual entailment”. Our results demonstrate ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper describes work on using Minimal Recursion Semantics (MRS) representations for the task of recognising textual entailment. I use entailment data from a SemEval-2010 shared task to develop and evaluate an entailment ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
The Norwegian Dependency Treebank is a new syntactic treebank for Norwegian Bokmål and Nynorsk with manual syntactic and morphological annotation, developed at the National Library of Norway in collaboration with the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
This paper describes a semi-supervised approach to improving statistical dependency parsing using dependency-based word clusters. After applying a baseline parser to unlabeled text, clusters are induced using K-means with ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Recent studies have shown that word embedding models can be used to trace time-related (diachronic) semantic shifts for particular words. In this paper, we evaluate some of these approaches on the new task of predicting ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Touch-screen musical performance has become commonplace since the widespread adoption of mobile devices such as smartphones and tablets. However, mobile digital musical instruments are rarely designed to emphasise collaborative ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
The introduction of assistive technology for elderly no longer able to live independently has brought along a set of new ethical issues that deserves attention. Previous studies on similar topics mostly focus on certain ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
Threat intelligence is the provision of evidence-based knowledge about existing or potential threats. Benefits of threat intelligence include improved efficiency and effectiveness in security operations in terms of detective ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
MicroJam is a mobile app for sharing tiny touch-screen performances. Mobile applications that streamline creativity and social interaction have enabled a very broad audience to develop their own creative practices. While ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
Evolving robot morphologies implies the need for lifetime learning so that newborn robots can learn to manipulate their bodies. An individual’s morphology will obviously combine traits of all its parents; it must adapt its ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
This paper deals with using word embedding models to trace the temporal dynamics of semantic relations between pairs of words. The set-up is similar to the well-known analogies task, but expanded with a time dimension. To ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
A memory model dictates which values may be returned when reading from memory. In a parallel computing setting, the memory model affects how processes communicate through shared memory. The design of a proper memory model ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This paper reports from the early phase of a Participatory Design (PD) process where the goal is to design technology that involves people with Intellectual Disabilities (ID) and their caretakers as participants. The ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
Our research on music-related actions is based on the conviction that sensations of both sound and body motion are inseparable in the production and perception of music. The expression "musicrelated actions" is here used ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
Most state-of-the-art parsers aim to produce an analysis for any input despite errors. However, small grammatical mistakes in a sentence often cause a parser to fail to build a correct syntactic tree. Applications that can ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
In this paper, we present an open source partial reconfiguration (PR) system which is designed for portability and usability serving as a reference for engineers and students interested in using the advanced reconfiguration ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We consider the issue of how a flexible musical space can be manipulated by users of an active music system. The musical space is navigated within by selecting transitions between different sections of the space. We take ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
With growing interest in the creation and search of linguistic annotations that form general graphs (in contrast to formally simpler, rooted trees), there also is an increased need for infrastructures that support the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
While much research emphasizes design-before-use, we here study design-in-use. The notion of participatory continuing design is introduced to draw attention to the ongoing work of incorporating information and communication ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
Underlay-unawareness in P2P systems can result in sub-optimal peer selection for overlay routing and hence poor performance. The majority of underlay aware proposals for peer selection focus on finding the shortest overlay ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper is concerned with a sustainable academic human-computer interaction design (HCID) practice. We are interested in examining what such practice could involve, and how to implement changes towards increased ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
How can older adults actively participate in the design processes of assistive robots designed for their homes? We have organized workshops with a group of older adults who worked actively with materials and physical ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2011)
In this paper we discuss a pilot study involving the use of iPad for active reading in academic setting. This is part of the broader study of how introducing this new platform may transform the work and learning practices ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
This paper presents challenges encountered in implementing a computerized name-based system for tracking information of pregnant women and children in rural clinics. Results indicate that the implementation of a computerized ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
The paper presents the interactive music system SoloJam, which allows a group of participants with little or no musical training to effectively play together in a ``band-like'' setting. It allows the participants to take ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
The paper presents an analysis of the quality of motion data from an iPod Touch (4th gen.). Acceleration and orientation data derived from internal sensors of an iPod is compared to data from a high end optical infrared ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
In this paper we present the Dance Jockey System, a system developed for using a full body inertial motion capture suit (Xsens MVN) in music/dance performances. We present different strategies for extracting relevant ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2011)
In this paper, a new project named Context Switching Reconfigurable Hardware for Communication Systems (COSRECOS) is introduced. The project started autumn 2009 and consists of applying reconfigurable hardware technology ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2012)
This paper presents an experiment on sound tracing, meaning an experiment on how people relate motion to sound. 38 participants were presented with 18 short sounds, and instructed to move their hands in the air while acting ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
The paper presents research about implementing a full body inertial motion capture system, the Xsens MVN suit, for musical interaction. Three di erent approaches for streaming real time and prerecorded motion capture data ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2011)
This paper explores the issue of designing standards within the setting of a district hospital system in the context of a Northern State in India. The aim is to develop a practical approach to the design and implementation ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2011)
We present a new approach to dialogue management based on the use of multiple, interconnected policies. Instead of capturing the complexity of the interaction in a single large policy, the dialogue manager operates with a ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2012)
Node selecting tree automata (NSTAs) constitute a general formalism defining unary queries over trees. Basically, a node is selected by an NSTA when it is visited in a selecting state during an accepting run. We consider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
One of the primary characteristics of robots is the ability to move autonomously in the same space as humans. In what ways does movement influence the interaction between humans and robot? In this paper, we examine how ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
A robot moving in the home is a new experience for most people. Classifying the different ways that humans and robots move together can help in designing interactions. In this paper, we first put robots’ movements into two ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Privacy is often applied as an abstract concept in law and regulations. In everyday life, negotiating what information to share with whom, where, and at what times, and in what situations may be a challenge at home and in ...