Hide metadata

dc.date.accessioned2021-04-09T19:59:24Z
dc.date.available2021-04-09T19:59:24Z
dc.date.created2021-01-18T11:58:17Z
dc.date.issued2020
dc.identifier.citationSteenbeek, Jeroen Romagnoni, Giovanni Bentley, Jacob Heymans, Johanna J. Serpetti, Natalia Goncalves, Magali Carlos, Santos Warmelink, Harald Mayer, Igor Keijser, Xander Fairgrieve, Rhona Abspoel, Lodewijk . Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning. Ecology & society. 2020
dc.identifier.urihttp://hdl.handle.net/10852/85134
dc.description.abstractThe Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
dc.languageEN
dc.rightsAttribution-NonCommercial 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.titleCombining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning
dc.typeJournal article
dc.creator.authorSteenbeek, Jeroen
dc.creator.authorRomagnoni, Giovanni
dc.creator.authorBentley, Jacob
dc.creator.authorHeymans, Johanna J.
dc.creator.authorSerpetti, Natalia
dc.creator.authorGoncalves, Magali
dc.creator.authorCarlos, Santos
dc.creator.authorWarmelink, Harald
dc.creator.authorMayer, Igor
dc.creator.authorKeijser, Xander
dc.creator.authorFairgrieve, Rhona
dc.creator.authorAbspoel, Lodewijk
cristin.unitcode185,15,29,50
cristin.unitnameCentre for Ecological and Evolutionary Synthesis
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1
dc.identifier.cristin1873099
dc.identifier.bibliographiccitationinfo:ofi/fmt:kev:mtx:ctx&ctx_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.jtitle=Ecology & society&rft.volume=&rft.spage=&rft.date=2020
dc.identifier.jtitleEcology & society
dc.identifier.volume25
dc.identifier.issue2
dc.identifier.doihttps://doi.org/10.5751/ES-11580-250221
dc.identifier.urnURN:NBN:no-87985
dc.type.documentTidsskriftartikkel
dc.type.peerreviewedPeer reviewed
dc.source.issn1708-3087
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/85134/2/Combining%2Becosystem%2Bmodeling-ES-2020-11580.pdf
dc.type.versionPublishedVersion
cristin.articleidart21


Files in this item

Appears in the following Collection

Hide metadata

Attribution-NonCommercial 4.0 International
This item's license is: Attribution-NonCommercial 4.0 International