Now showing items 1-2 of 2

  • Gander, Pierre; Szita, Kata; Falck, Andreas; Lowe, Robert (Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2023)
    Much of the information people encounter in everyday life is not factual; it originates from fictional sources, such as movies, novels, and video games, and from direct experience such as pretense, role-playing, and everyday ...
  • Gander, Pierre; Szita, Kata; Falck, Andreas; Thompson, William Hedley (Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2023)
    Fictionality and fictional experiences are ubiquitous in people’s everyday lives in the forms of movies, novels, video games, pretense and role playing, and digital technology use. Despite this ubiquity, though, the field ...