In this article, I am looking at multi-touch tabletop games. I am looking for the best suited genre for multi-touch tabletops and at how multiplayer support should be done on these tabletops and what multiplayer format the technology best suits. I am looking into how user interfaces are best supported for playing games on a multi-touch tabletop. In looking for the answers to these questions, I am using user surveys, interviews, prototyping and workshop methods to gain perspective on the subjects. The article is showing how I, through these methods, came to the conclusion that the simplistic multi-user interaction genre holds the greatest gameplay value for multi-touch tabletops. And that a multi-user game brings players together and envelopes them in cooperative or competitive gameplay offers a social aspect that in turn goes beyond the game.