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(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
This paper is concerned with how two design processes that are seemingly very similar, human-computer interaction design and design thinking, affect innovation in the context of an academic library. Twenty different ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
In this paper, we explore types of toolsets that are suitable for design thinking processes, when design teams consist of non-designers. We have conducted a series of workshops to experiment with open-ended, semi-structured ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
The public space is often offset for young people, where bold and complex routines usually may result in more or less functional solutions, sometimes even in unpleasant design. More than ever the future depends on the ...