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Now showing items 1-10 of 25
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
The paper reports on the development and activities in the recently established fourMs lab (Music, Mind, Motion, Machines) at the University of Oslo, Norway. As a meeting place for researchers in music and informatics, the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
In this paper we present a method for studying relationships between features of sound and features of movement. The method has been tested by carrying out an experiment with people moving an object in space along with ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
Recording music-related motions in ecological valid situa- tions can be challenging. We investigate the performance of three devices providing 3D acceleration data, namely Axivity AX3, iPhone 4s and a Wii controller tracking ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Recording music-related motions in ecologically valid situations can be challenging. We investigate the performance of three devices providing 3D acceleration data, namely Axivity AX3, iPhone 4s and a Wii controller tracking ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
Simultaneous handling and synchronisation of data related to music, such as score annotations, MIDI, video, motion descriptors, sensor data, etc. requires special tools due to the diversity of this data. We present a toolbox ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
With musical applications in mind, this paper reports on the level of noise observed in two commercial infrared marker-based motion capture systems: one high-end (Qualisys) and one affordable (OptiTrack). We have tested ...
(Book / Bok / PublishedVersion; Peer reviewed, 2011)
Editors: Alexander Refsum Jensenius, Anders Tveit, Rolf Inge Godøy, Dan Overholt
Table of Contents
-Tellef Kvifte: Keynote Lecture 1: Musical Instrument User Interfaces: the Digital Background of the Analog Revolution ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
The paper presents the SoundSaber - a musical instrument based on motion capture technology. We present technical details of the instrument and discuss the design development process. The SoundSaber may be used as an example ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
The attack phase of sound events plays an important role in how sounds and music are perceived. Several approaches have been suggested for locating salient time points and critical time spans within the attack portion of ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
The paper presents the interactive music system SoloJam, which allows a group of participants with little or no musical training to effectively play together in a ``band-like'' setting. It allows the participants to take ...