Multimedia applications have a history of driving the demand for computational resources. In entertainment and digital arts, computer animation is popular, but alsocompute-intensive.
We see that there is an increasing demand on multimedia processing, yet there is a lackof support for complex multimedia workloads with real-time requirements in currentparallel and distributed execution frameworks. As a result of this observation, the P2Gframework was initiated.
With inherent support for multimedia, parallel, distributed, and architecture-independentprocessing, it stands out as unique. However, to verify its programming model, wewant to investigate how it is to implement workloads in P2G and its Kernel Language.In this thesis we evaluate and verify its programming model and investigate how itis to implement multimedia algorithms and expose parallel execution using the P2Gframework.