IEEE is currently standardizing a spatial reuse ring topology network called the Resilient Packet Ring (RPR, IEEE P802.17). The goal of the RPR development is to make a LAN/MAN standard, but also WANs are discussed. A ring network needs a fairness algorithm that regulates each stations access to the ring. The RPR fairness algorithm is currently being developed with mostly long distances between stations in mind. In this paper we discuss the feedback aspects of this algorithm and how it needs to be changed in order to give good performance if and when RPR is used for high-speed networks and LANs with shorter distances between stations. We discuss different architectural parameters including buffers sizes and distances between stations. We suggest the use of triggers instead of timers to meet the response requirements of high-speed networks. We have developed a discrete event simulator in the programming language Java. The proposed improvements are compared and evaluated using a ring network model that we have built using our simulator.
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