This thesis is studying two volunteer hour-tracking online platforms, Reward Volunteers and GiveGab, where there exist various different types of volunteers working on various different causes. These he two online platforms will be analyzed qualitatively based on the features they have utilized and their relation to human motivation needs from the perspective of a framework designed for the analysis and application of Gamification. In addition to this it will also find out if these gamified platforms satisfy the motivational functions of the volunteers. This will be based on the functional approach to volunteerism and will use a qualitative interview with Reward Volunteers and GiveGab to find an answer. Then, the findings will be discussed based on the literature and relevant sources and will answer the two research questions. Finally, any possible future studies will be mentioned.