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dc.contributor.authorRocha Santos, Polyanna Cristina
dc.date.accessioned2018-09-07T22:02:47Z
dc.date.available2018-09-07T22:02:47Z
dc.date.issued2018
dc.identifier.citationRocha Santos, Polyanna Cristina. Gamification of love: a case study of Tinder in Oslo. Master thesis, University of Oslo, 2018
dc.identifier.urihttp://hdl.handle.net/10852/64406
dc.description.abstractMobile dating applications have increased in popularity over recent years, with Tinder the first to break into the conventional online marketplace, bringing dating to the mobile sphere. This study examines how the mechanics, dynamics and aesthetics (MDA framework) on Tinder’s design impacts the user perception of this mobile application and how the application is gamified. It is also discusses how online environments offer individuals an increased ability to control their self-presentation, and, therefore, greater opportunities to engage in misrepresentation. This case study of Tinder paves the way for future investigation into its use as a game.eng
dc.language.isoeng
dc.subjectPlay
dc.subjectAesthetics.
dc.subjectDynamics
dc.subjectComputer-mediated-communication
dc.subjectGames
dc.subjectMechanics
dc.subjectTinder
dc.subjectSelf-presentation
dc.subjectMobile dating application
dc.subjectGamification
dc.titleGamification of love: a case study of Tinder in Osloeng
dc.typeMaster thesis
dc.date.updated2018-09-07T22:02:47Z
dc.creator.authorRocha Santos, Polyanna Cristina
dc.identifier.urnURN:NBN:no-66949
dc.type.documentMasteroppgave
dc.identifier.fulltextFulltext https://www.duo.uio.no/bitstream/handle/10852/64406/1/Polyanna-Rocha.pdf


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