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Now showing items 1-15 of 15
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
We present a new major release of the OpenSubtitles collection of parallel corpora. The release is compiled from a large database of movie and TV subtitles and includes a total of 1689 bitexts spanning 2.6 billion sentences ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
In this paper, we discuss the phenomenon of aging in relation to Hofmann’s three perspectives on disease including disease, illness and sickness role. We further discuss how the introduction of technology supported elderly ...
(Chapter / Bokkapittel / SubmittedVersion, 2016)
In this paper, we argue that the technology design needs to take a more holistic perspective, well beyond opportunities offered by the technology development alone. This is especially important when developing technologies ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
The public space is often offset for young people, where bold and complex routines usually may result in more or less functional solutions, sometimes even in unpleasant design. More than ever the future depends on the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Product demand and high consumption have been traditionally viewed as traits of successful business in the mass market. However, the environment is under immense strain to sustain hyper-consumption driven lifestyles fuelled ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
The paper describes experiences with Eco-A, an interactive installation for children and youth. The installation was designed to engage children and youth in active conversation around environmental and climate issues. It ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This paper presents a qualitative study of deployment and use of a robot as a sick child’s avatar at school. Many children and youth suffer from a range of chronic illnesses that make them, often for long stretches of time, ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
In this paper, we explore types of toolsets that are suitable for design thinking processes, when design teams consist of non-designers. We have conducted a series of workshops to experiment with open-ended, semi-structured ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
Universal design in context of digitalisation has become an integrated part of international conventions and national legislations. A goal is to make the Web accessible for people of different genders, ages, backgrounds, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
This paper studies how word embeddings trained on the British National Corpus interact with part of speech boundaries. Our work targets the Universal PoS tag set, which is currently actively being used for annotation of a ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
When multiple TCP connections are used between the same host pair, they often share a common bottleneck – especially when they are encapsulated together, e.g. in VPN scenarios. Then, all connections after the first should ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
The IP header should be the ideal part of a packet that an end sys- tem could use to ask the network for special treatment. Recently, there has been renewed interest in using bits of this header – e.g. the ECN and the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Shared knowledge allows virtual teams to collaborate more effectively. Shared knowledge in teams, hereafter called team knowledge, must be established and maintained. This is a key enabler for agile development in a ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Inspired by animals’ ability to learn and adapt to changes in their environment during life, hybrid evolutionary algorithms have been developed and successfully applied in a number of research areas. This paper explores ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
There are many reasons why artifacts and systems become difficult to use. In this paper, we investigate difficulties as a basis for design for ease of use. Difficulties may stem from the artifact or system itself, or from ...