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(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
This paper is concerned with how two design processes that are seemingly very similar, human-computer interaction design and design thinking, affect innovation in the context of an academic library. Twenty different ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
This paper describes a semi-supervised approach to improving statistical dependency parsing using dependency-based word clusters. After applying a baseline parser to unlabeled text, clusters are induced using K-means with ...
(Chapter / Bokkapittel / SubmittedVersion, 2015)
In this paper, we explore the possibility of using games as a way of engaging youth in environmentally-oriented participatory art or other cooperative urban projects. Our approach was design-led, and youth participated in ...
(Chapter / Bokkapittel / SubmittedVersion, 2015)
The paper presents a qualitative, interview-based study that seeks to describe participants’ perceptions and experiences with information and communication technology. The participants in the study were active people, aged ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)