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Deep Models for Ensemble Touch-Screen Improvisation 
Martin, Charles Patrick; Ellefsen, Kai Olav; Tørresen, Jim (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
For many, the pursuit and enjoyment of musical performance goes hand-in-hand with collaborative creativity, whether in a choir, jazz combo, orchestra, or rock band. However, few musical interfaces use the affordances of ...
The Challenge of Decentralised Synchronisation in Interactive Music Systems 
Nymoen, Kristian; Chandra, Arjun; Tørresen, Jim (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
Synchronisation is an important part of collaborative music systems, and with such systems implemented on mobile devices, the implementation of algorithms for synchronisation without central control becomes increasingly ...
Funky Sole Music: Gait Recognition and Adaptive Mapping 
Nymoen, Kristian; Song, Sichao; Hafting, Yngve; Tørresen, Jim (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We present Funky Sole Music, a musical interface employing a sole embedded with three force sensitive resistors in combination with a novel algorithm for continuous movement classification. A heuristics-based music engine ...
MicroJam: An App for Sharing Tiny Touch-Screen Performances 
Martin, Charles Patrick; Tørresen, Jim (Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
MicroJam is a mobile app for sharing tiny touch-screen performances. Mobile applications that streamline creativity and social interaction have enabled a very broad audience to develop their own creative practices. While ...
Exploring Social Mobile Music with Tiny Touch-Screen Performances 
Martin, Charles Patrick; Tørresen, Jim (Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Touch-screen musical performance has become commonplace since the widespread adoption of mobile devices such as smartphones and tablets. However, mobile digital musical instruments are rarely designed to emphasise collaborative ...
Classifying Music-Related Actions 
Godøy, Rolf Inge; Jensenius, Alexander Refsum; Voldsund, Arve; Glette, Kyrre Harald; Høvin, Mats Erling; Nymoen, Kristian; Skogstad, Ståle Andreas van Dorp; Tørresen, Jim (Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
Our research on music-related actions is based on the conviction that sensations of both sound and body motion are inseparable in the production and perception of music. The expression "musicrelated actions" is here used ...
PheroMusic: Navigating a Musical Space for Active Music Experiences 
Nymoen, Kristian; Chandra, Arjun; Glette, Kyrre Harald; Tørresen, Jim; Voldsund, Arve; Jensenius, Alexander Refsum (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We consider the issue of how a flexible musical space can be manipulated by users of an active music system. The musical space is navigated within by selecting transitions between different sections of the space. We take ...
EasyPR – an Easy Usable Open-Source PR System 
Koch, Dirk; Beckhoff, Christian; Tørresen, Jim; Wold, Alexander (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
In this paper, we present an open source partial reconfiguration (PR) system which is designed for portability and usability serving as a reference for engineers and students interested in using the advanced reconfiguration ...
Robotics and Intelligent Systems at University of Oslo 
Tørresen, Jim; Glette, Kyrre Harald; Jensenius, Alexander Refsum; Furuholmen, Marcus (Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2009)
The Robotics and Intelligent Systems group conducts research in the interdisciplinary field of robotics, machine learning, reconfigurable hardware and sensing human actions. The group is affiliated to the Department of ...
Real-world evolution adapts robot morphology and control to hardware limitations 
Nygaard, Tønnes Frostad; Martin, Charles Patrick; Samuelsen, Eivind; Tørresen, Jim; Glette, Kyrre (Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
For robots to handle the numerous factors that can afect them in the real world, they must adapt to changes and unexpected events. Evolutionary robotics tries to solve some of these issues by automatically optimizing a ...
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