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Now showing items 1-10 of 37
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
The term ‘gesture’ has represented a buzzword in the NIME community since the beginning of its conference series. But how often is it actually used, what is it used to describe, and how does its usage here differ from its ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Pitch and spatial height are often associated when describing music. In this paper we present results from a sound tracing study in which we investigate such sound–motion relationships. The subjects were asked to move as ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
This paper presents the scientific-artistic project Sverm, which has focused on the use of micromotion and microsound in artistic practice. Starting from standing still in silence, the artists involved have developed ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
The MYO armband from Thalmic Labs is a complete and wireless motion and muscle sensing platform. This paper evaluates the armband’s sensors and its potential for NIME applications. This is followed by a presentation of the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
The term ‘gesture’ has represented a buzzword in the NIME community since the beginning of its conference series. But how often is it actually used, what is it used to describe, and how does its usage here differ from its ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper we present some custom designed filters for real-time motion capture applications. Our target application is motion controllers, i.e. systems that interpret hand motion for musical interaction. In earlier ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The paper presents a non-realtime implementation of the sonomotiongram method, a method for the sonification of motiongrams. Motiongrams are spatiotemporal displays of motion from video recordings, based on frame-differencing ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
Human body motion is integral to all parts of musical experience, from performance to perception. But how is it possible to study body motion in a systematic manner? This article presents a set of video-based visualisation ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
What type of motion capture system is best suited for studying dancing to electronic dance music? The paper discusses positive and negative sides of using camera-based and sensor-based motion tracking systems for group ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, ...