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Now showing items 1-10 of 18
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper, we present a Child-to-Child method (C2C) for co-designing with children for younger children. The method is illustrated using a design case, where an interactive space for young children in Children’s Museum ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper investigates the emergence and nourishment of group creativity within humancomputer interaction design (HCID). HCID practitioners are groomed within a scientific tradition and primarily perceive themselves as ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
In this paper, the use of concepts such as visual immediacy, metaphor, analogy, blending and abduction is proposed as a way of facilitating visual reasoning in sense-making activities in human-computer interaction (HCI) ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
This paper is concerned with how two design processes that are seemingly very similar, human-computer interaction design and design thinking, affect innovation in the context of an academic library. Twenty different ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The development of technology with all its ubiquity and pervasiveness provides new opportunities and new challenges for the interaction design practitioners, both those coming from the design tradition and computer science ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
In this paper, we explore types of toolsets that are suitable for design thinking processes, when design teams consist of non-designers. We have conducted a series of workshops to experiment with open-ended, semi-structured ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
The paper describes experiences with Eco-A, an interactive installation for children and youth. The installation was designed to engage children and youth in active conversation around environmental and climate issues. It ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This paper presents a qualitative study of deployment and use of a robot as a sick child’s avatar at school. Many children and youth suffer from a range of chronic illnesses that make them, often for long stretches of time, ...