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Now showing items 1-17 of 17
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
This paper is concerned with the problem of overconsumption and opportunities to create alternative marketplaces that could ease the transition towards less, and different ways of consuming in everyday life. We argue that ...
(Chapter / Bokkapittel / SubmittedVersion, 2017)
In this paper, we present results from a research through design inquiry into the design space of second-hand use of consumer goods and their potential for creating more sustainable and less consumerism-oriented lifestyles. ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This paper presents a qualitative study of deployment and use of a robot as a sick child’s avatar at school. Many children and youth suffer from a range of chronic illnesses that make them, often for long stretches of time, ...
(Chapter / Bokkapittel / SubmittedVersion, 2016)
In this paper, we argue that the technology design needs to take a more holistic perspective, well beyond opportunities offered by the technology development alone. This is especially important when developing technologies ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
The paper describes experiences with Eco-A, an interactive installation for children and youth. The installation was designed to engage children and youth in active conversation around environmental and climate issues. It ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
In this paper, we explore types of toolsets that are suitable for design thinking processes, when design teams consist of non-designers. We have conducted a series of workshops to experiment with open-ended, semi-structured ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
This paper is concerned with how two design processes that are seemingly very similar, human-computer interaction design and design thinking, affect innovation in the context of an academic library. Twenty different ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
(Chapter / Bokkapittel / SubmittedVersion, 2015)
In this paper, we explore the possibility of using games as a way of engaging youth in environmentally-oriented participatory art or other cooperative urban projects. Our approach was design-led, and youth participated in ...
(Chapter / Bokkapittel / SubmittedVersion, 2015)
The paper presents a qualitative, interview-based study that seeks to describe participants’ perceptions and experiences with information and communication technology. The participants in the study were active people, aged ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper investigates the emergence and nourishment of group creativity within humancomputer interaction design (HCID). HCID practitioners are groomed within a scientific tradition and primarily perceive themselves as ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
In this paper, the use of concepts such as visual immediacy, metaphor, analogy, blending and abduction is proposed as a way of facilitating visual reasoning in sense-making activities in human-computer interaction (HCI) ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
This paper is concerned with a sustainable academic human-computer interaction design (HCID) practice. We are interested in examining what such practice could involve, and how to implement changes towards increased ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper, we present a Child-to-Child method (C2C) for co-designing with children for younger children. The method is illustrated using a design case, where an interactive space for young children in Children’s Museum ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The development of technology with all its ubiquity and pervasiveness provides new opportunities and new challenges for the interaction design practitioners, both those coming from the design tradition and computer science ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2011)
In this paper we discuss a pilot study involving the use of iPad for active reading in academic setting. This is part of the broader study of how introducing this new platform may transform the work and learning practices ...