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(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2012)
Our research on music-related actions is based on the conviction that sensations of both sound and body motion are inseparable in the production and perception of music. The expression "musicrelated actions" is here used ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We consider the issue of how a flexible musical space can be manipulated by users of an active music system. The musical space is navigated within by selecting transitions between different sections of the space. We take ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2009)
The Robotics and Intelligent Systems group conducts research in the interdisciplinary field of robotics, machine learning, reconfigurable hardware and sensing human actions. The group is affiliated to the Department of ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2012)
This paper presents an experiment on sound tracing, meaning an experiment on how people relate motion to sound. 38 participants were presented with 18 short sounds, and instructed to move their hands in the air while acting ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2011)
The paper presents research about implementing a full body inertial motion capture system, the Xsens MVN suit, for musical interaction. Three di erent approaches for streaming real time and prerecorded motion capture data ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2010)
In this paper we present a method for studying relationships between features of sound and features of movement. The method has been tested by carrying out an experiment with people moving an object in space along with ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2010)
The paper reports on the development and activities in the recently established fourMs lab (Music, Mind, Motion, Machines) at the University of Oslo, Norway. As a meeting place for researchers in music and informatics, the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2009)
The paper presents Nymophone2, an acoustic instrument with a complex relationship between performance actions and emergent sound. A method for describing the multidimensional control actions needed to play the instrument ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
RaveForce is a programming framework designed for a computational music generation method that involves audio sample level evaluation in symbolic music representation generation. It comprises a Python module and a SuperCollider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
In acoustic instruments, sound production relies on the interaction between physical objects. Digital musical instruments, on the other hand, are based on arbitrarily designed action--sound mappings. This paper describes ...