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Now showing items 21-26 of 26
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
RaveForce is a programming framework designed for a computational music generation method that involves audio sample level evaluation in symbolic music representation generation. It comprises a Python module and a SuperCollider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
In acoustic instruments, sound production relies on the interaction between physical objects. Digital musical instruments, on the other hand, are based on arbitrarily designed action--sound mappings. This paper describes ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
This paper describes an interactive art installation shown at ICLI in Trondheim in March 2020. The installation comprised three musical robots (Dr. Squiggles) that play rhythms by tapping. Visitors were invited to wear ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2021)
In robot drumming, performing double stroke rolls is a key ability. Human drummers learn to play double strokes by just trying it several times. For performing it, a model needs to be learned to provide anticipatory commands ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
ZRob is a robotic system designed for playing a snare drum. The robot is constructed with a passive flexible spring-based joint inspired by the human hand. This paper describes a study exploring rhythmic patterns by ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
Dynamic attending theory posits that we entrain to time-structured events in a similar way to synchronizing oscillators. Hence, a tempo tracker based on oscillators may replicate humans' ability to rapidly and robustly ...