Motivated by the challenge of combining psychological theories and methods with high-tech gaming and simulating technology, a project was carried out to develop a simulator that could train people in the skill of negotiation. An analysis of the existing theory, interviews with experienced negotiators and observations of negotiation in action formed the basis for a User Centred Design process. Through the application of Contextual Design methods, traditional qualitative methods, and a Usability test, this process has currently resulted in the overall design of a training program and an early design prototype. This work is described in the following document.
The second document of this master thesis is a review article called - The role of Fidelity, Transfer and Cognitive Involvement in learning - A review of Simulator Training. This article explore the role of simulator training in relation to different levels of human cognitive functioning, pointing at the importance of having a differentiated view of such training, and that there exist a reciprocal relationship between levels of cognitive functioning and different kinds of simulators. This is done in part by using the SRK taxonomy by Rasmussen (1983) and by discussing the relationship between fidelity and transfer in order to gain a broader and deeper understanding of this relationship. Last, it will lay forward some principles of design in relation to functional simulator training. As well as this a review of simulator training is presented with focus on the role of fidelity, transfer and cognitive involvement in learning.