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Now showing items 1-13 of 13
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper we introduce a hardware platform to proto- type interfaces of demanding sonic interactive systems. We target applications featuring a large array of analog sensors requiring data acquisition and transmission ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
We present a method for tempo estimation from audio re-cordings based on signal processing and peak tracking, andnot depending on training on ground-truth data. First anaccentuation curve, emphasising the temporal location ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
Mechanical Entanglement is a musical composition for three performers. Three force feedback devices each containing two haptic faders are mutually coupled using virtual linear springs and dampers. During the composition, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This paper describes the process of developing a shared instrument for music–dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This chapter examines ambience as it was defined in Brian Eno's liner notes in Ambient 1: Music for Airports and from John Cage's experiences leaning up to the composition of 4'33'', in regards to the background and the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2019)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
RaveForce is a programming framework designed for a computational music generation method that involves audio sample level evaluation in symbolic music representation generation. It comprises a Python module and a SuperCollider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
The MiningSuite is a free open-source and comprehensive Matlab framework for the analysis of signals, audio recordings, music recordings, music scores, other signals such as motion capture data, etc., under a common modular ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
INTIMAL is a physical-virtual system for relational listening, exploring the role of the body as interface that keeps memory of place in migratory contexts. The system is developed to integrate the body movements of ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a course of audio programming using web audio technologies addressed to an interdisciplinary group of master students who are mostly beginners in programming. This course is held in two connected ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
QuaverSeries consists of a domain-specific language and a single-page web application for collaborative live coding in music performances. Its domain-specific language borrows principles from both programming and digital ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
What if a musician could step outside the familiar instrumental paradigm and adopt a new embodied language for moving through sound with a dancer in true partnership? And what if a dancer’s body could coalesce with a ...