Search
Now showing items 1-8 of 8
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2013)
This paper presents an overview of techniques for creating visual displays of human body movement based on video recordings. First a review of early movement and video visualization techniques is given. Then follows an ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2013)
This SIG intends to investigate the ongoing dialogue between music technology and the field of human-computer interaction. Our specific aims are to consider major findings of musical interface research over recent years ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
In this paper we present some custom designed filters for real-time motion capture applications. Our target application is motion controllers, i.e. systems that interpret hand motion for musical interaction. In earlier ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2013)
The paper presents sonomotiongram, a technique for the creation of auditory displays of human body motion based on motiongrams. A motiongram is a visual display of motion, based on frame differencing and reduction of a ...
(Journal article / Tidsskriftartikkel / AcceptedVersion; Peer reviewed, 2013)
Links between music and body motion can be studied through experiments called sound-tracing. One of the main challenges in such research is to develop robust analysis techniques that are able to deal with the multidimensional ...
(Journal article / Tidsskriftartikkel / PublishedVersion; Peer reviewed, 2013)
The conceptual starting point for an `action-sound approach' to teaching music technology is the acknowledgment of the couplings that exist in acoustic instruments between sounding objects, sound-producing actions and the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The paper presents a non-realtime implementation of the sonomotiongram method, a method for the sonification of motiongrams. Motiongrams are spatiotemporal displays of motion from video recordings, based on frame-differencing ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The paper presents the Kinectofon, an instrument for creating sounds through free-hand interaction in a 3D space. The instrument is based on the RGB and depth image streams retrieved from a Microsoft Kinect sensor device. ...