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(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This paper describes the process of developing a shared instrument for music–dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
RaveForce is a programming framework designed for a computational music generation method that involves audio sample level evaluation in symbolic music representation generation. It comprises a Python module and a SuperCollider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
What if a musician could step outside the familiar instrumental paradigm and adopt a new embodied language for moving through sound with a dancer in true partnership? And what if a dancer’s body could coalesce with a ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a course of audio programming using web audio technologies addressed to an interdisciplinary group of master students who are mostly beginners in programming. This course is held in two connected ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
QuaverSeries consists of a domain-specific language and a single-page web application for collaborative live coding in music performances. Its domain-specific language borrows principles from both programming and digital ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
INTIMAL is a physical-virtual system for relational listening, exploring the role of the body as interface that keeps memory of place in migratory contexts. The system is developed to integrate the body movements of ...