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Now showing items 1-100 of 150
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2024)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
This paper presents the Feedback Mop Cello, an instrument integrating acoustic feedback loops generated through a microphone and loudspeaker in combination with a control interface inspired by the cello. Current paradigms ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
This paper proposes a human-machine interactive music system for live performances based on autonomous agents, implemented through immersive extended reality. The interaction between humans and agents is grounded in concepts ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
Neural networks have been found suitable for virtual analog modeling applications. Several analog audio effects have been successfully modeled with deep learning techniques, using low-latency and conditioned architectures ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2023)
How does it feel to stand still in silence with others for 10 minutes at a time? The current chapter reports on a study of a small group of musicians and dancers that used standstill as their regular "warm-up" activity ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
ZRob is a robotic system designed for playing a snare drum. The robot is constructed with a passive flexible spring-based joint inspired by the human hand. This paper describes a study exploring rhythmic patterns by ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2023)
The paper presents a study of the noise level of accelerometer data from a mobile phone compared to three commercially available IMU-based devices (AX3, Equivital, and Movesense) and a marker-based infrared motion capture ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2023)
In musical genres such as neo-soul and hip-hop, beats often have a temporal shape that makes their location in time difficult to locate relative to a single point in time. Often this comes as a consequence of digital sound ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2022)
Musical imagery, defined as having sensations of musical sound in our minds in the absence of any direct auditory input from the outside world, may be both a nuisance (“tune stuck in our ears” or “earworms”) and a pleasure ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
This paper describes a toolkit for analyzing the NIME proceedings archive, which facilitates the bibliometric study of the conference papers and the identification of trends and patterns. The toolkit is implemented as a ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2022)
Instrumental ensemble playing is a creative process involving real-time interpersonal coordination of sounds, gestures, and musical ideas by two or more musicians. In this chapter, we discuss the psychological mechanisms ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
This paper focuses on automatic detection and classification of sounds occurring in dementia care facilities for monitoring a resident’s safety and wellbeing. While there has been significant advances the field of domestic ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
Intelligent robots aimed for performing music and playing musical instruments have been developed in recent years. With the advancements in artificial intelligence and robotic systems, new capabilities have been explored ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
We present a proof of concept by using the mobile application MusicLab to measure motion during a livestreamed concert and examining its relation to musical features. With the MusicLab App, participants’ own smartphones’ ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
This paper describes the development of two musical instrument prototypes developed to explore how non-haptic music technologies can be accessed from a web browser and how they can offer accessibility for people with low ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
We present an ongoing project dedicated to the transmutation of a collection of field recordings of Norwegian folk music established in the 1960s into an easily accessible online catalogue augmented with advanced music ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
When people play music together, they move their bodies, and that movement plays an important role in the activity of group music making. In contrast, when robots play music with people, the robots are usually stiff and ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2022)
(Chapter / Bokkapittel / SubmittedVersion, 2022)
We may typically experience music as continuous streams of sound and associated body motion, yet we may also perceive music as sequences of more discontinuous events, or as strings of chunks with multimodal sensations of ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2021)
The topic of gesture has received growing attention among music researchers over recent decades. Some of this research has been summarized in anthologies on "musical gestures", such as those by Gritten and King (2006), ...
(Chapter / Bokkapittel / PublishedVersionPublishedVersion; Peer reviewed, 2021)
This paper provides figures and metrics over twenty years of New Interfaces for Musical Expression conferences, which are derived by analyzing the publicly available paper proceedings. Besides presenting statistical ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2021)
In robot drumming, performing double stroke rolls is a key ability. Human drummers learn to play double strokes by just trying it several times. For performing it, a model needs to be learned to provide anticipatory commands ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2021)
This paper addresses environmental issues around NIME research and practice. We discuss the formulation of an environmental statement for the conference as well as the initiation of a NIME Eco Wiki containing information ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2021)
The paper presents the Musical Gestures Toolbox (MGT) for Python, a collection of modules targeted at researchers working with video recordings. The toolbox includes video visualization techniques such as creating motion ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2021)
This paper presents a Hardanger fiddle dataset “HF1” with polyphonic performances spanning five different emotional expressions: normal, angry, sad, happy, and tender. The performances thus cover the four quadrants of the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2021)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
Previous studies have shown that movement-inducing properties of music largely depend on the rhythmic complexity of the stimuli. However, little is known about how simple isochronous beat patterns differ from more complex ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
The GrooveToolbox is a new Python toolbox implementing various algorithms, new and pre-existing, for the analysis and comparison of symbolic drum loops, including rhythm features, similarity metrics and microtiming features. ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
This paper develops the hypothesis that symbolic drum patterns can be represented in a reduced form as a sim- ple oscillation between two states, a Low state (commonly associated with kick drum events) and a High state ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
We present a new system for real-time visualisation of music performance, focused for the moment on a fugue played by a string quartet. The basic principle is to offer a visual guide to better understand music using ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
This paper describes a comparative analysis of tracking quality in two infrared marker-based motion capture systems: one older but high-end (Qualisys, purchased in 2009) and the other newer and mid-range (OptiTrack, purchased ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
This paper describes the ongoing process of developing RAW, a collaborative body–machine instrument that relies on `sculpting' the sonification of raw EMG signals. The instrument is built around two Myo armbands located ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
In acoustic instruments, sound production relies on the interaction between physical objects. Digital musical instruments, on the other hand, are based on arbitrarily designed action--sound mappings. This paper describes ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2020)
This paper describes an interactive art installation shown at ICLI in Trondheim in March 2020. The installation comprised three musical robots (Dr. Squiggles) that play rhythms by tapping. Visitors were invited to wear ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2020)
Chapter 13 – Anja Nylund Hagen’s ‘Music in Streams: Communicating Music in the Streaming Paradigm’ – looks at how streaming services have come to play such a major role in the culture industry, reaching vast audiences via ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2019)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
The MiningSuite is a free open-source and comprehensive Matlab framework for the analysis of signals, audio recordings, music recordings, music scores, other signals such as motion capture data, etc., under a common modular ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This paper describes the process of developing a shared instrument for music–dance performance, with a particular focus on exploring the boundaries between standstill vs motion, and silence vs sound. The piece Vrengt grew ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper we introduce a hardware platform to proto- type interfaces of demanding sonic interactive systems. We target applications featuring a large array of analog sensors requiring data acquisition and transmission ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
We present a method for tempo estimation from audio re-cordings based on signal processing and peak tracking, andnot depending on training on ground-truth data. First anaccentuation curve, emphasising the temporal location ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
Mechanical Entanglement is a musical composition for three performers. Three force feedback devices each containing two haptic faders are mutually coupled using virtual linear springs and dampers. During the composition, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
RaveForce is a programming framework designed for a computational music generation method that involves audio sample level evaluation in symbolic music representation generation. It comprises a Python module and a SuperCollider ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a workshop of physical computing applied to NIME design based on science, technology, engineering, arts, and mathematics (STEAM) education. The workshop is designed for master students with ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
What if a musician could step outside the familiar instrumental paradigm and adopt a new embodied language for moving through sound with a dancer in true partnership? And what if a dancer’s body could coalesce with a ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
In this paper, we present a course of audio programming using web audio technologies addressed to an interdisciplinary group of master students who are mostly beginners in programming. This course is held in two connected ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
QuaverSeries consists of a domain-specific language and a single-page web application for collaborative live coding in music performances. Its domain-specific language borrows principles from both programming and digital ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
INTIMAL is a physical-virtual system for relational listening, exploring the role of the body as interface that keeps memory of place in migratory contexts. The system is developed to integrate the body movements of ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2019)
This chapter examines ambience as it was defined in Brian Eno's liner notes in Ambient 1: Music for Airports and from John Cage's experiences leaning up to the composition of 4'33'', in regards to the background and the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
This paper describes the process of developing a standstill performance work using the Myo gesture control armband and the Bela embedded computing platform. The combination of Myo and Bela allows a portable and extensible ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
The Musical Gestures Toolbox for Matlab (MGT) aims at assisting music researchers with importing, preprocessing, analyzing, and visualizing video, audio, and motion capture data in a coherent manner within Matlab.
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
This article describes the design and construction of a collection of digitally-controlled augmented acoustic guitars, and the use of these guitars in the installation \textit\{Sverm-Resonans\}. The installation was built ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Melodic contour, the ‘shape’ of a melody, is a common way to visualize and remember a musical piece. The purpose of this paper is to explore the building blocks of a future ‘gesture-based’ melody retrieval system. We present ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Many common and popular sound spatialisation techniques and methods rely on listeners being positioned in a “sweet-spot” for an optimal listening position in a circle of speakers. This paper discusses a stochastic ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
Background Automated detection of pitch in polyphonic music remains a difficult challenge (Benetos et al., 2013). Robust solutions can be found for simple cases such as monodies. Implementation of perceptive/cognitive ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Sound and music computing (SMC) is still an emerging field in many institutions, and the challenge is often to gain critical mass for developing study programs and undertake more ambitious research projects. We report on ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Entrepreneurship in Higher Music Education in Norway.
Recently, in Norway, entrepreneurship in higher education has received increased attention. Research projects in Norwegian universities and university colleges initiated ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
This chapter addresses the relationship between repetition and variation in repetitive music. Building on philosopher Gilles Deleuze’s discussion of repetition (Difference and Repetition, 1994), and more particularly on ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
This chapter provides an overview of the concept of groove, investigating musical and sonic components of grooves as well as aspects related to pleasure, process, and affect. It starts out by addressing three distinct ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2018)
Head movements of groups of participants moving to music allowing for both duple and triple subdivisions were analysed using Recurrence Quantification Analysis. As expected the maximum recurrence rate varied between ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
This exploratory study investigates muscular activity characteristics of a group of audience members during an experimental music performance. The study was designed to be as ecologically valid as possible, collecting data ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
In this chapter, the author begins with a discussion of different notions of metre, and clarifies how she use the term, and offers a brief presentation of the theory of entrainment and dynamic attending, before turning to ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
This chapter presents an overview of some methodological approaches and technologies that can be used in the study of music-related body motion. The aim is not to cover all possible approaches, but rather to highlight some ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2018)
This is an Accepted Manuscript of a book chapter published by Bloomsbury Academic in Critical Approaches to the Production of Music and Sound on 11-01-2018 , available online: https://www.bloomsbury.com/9781501332050
(Chapter / Bokkapittel / SubmittedVersion, 2017)
This chapter looks at the ways in which micromotion, the smallest controllable and perceivable human body motion, can be used in interactive sound systems. It presents a general taxonomy, followed by examples of how sonic ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
Pitch and spatial height are often associated when describing music. In this paper we present results from a sound tracing study in which we investigate such sound–motion relationships. The subjects were asked to move as ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
Artikkelen problematiserer den rollen svart rytmisk musikk har spilt innenfor populærmusikkfeltet i etterkrigstiden. Den begynner med en gjennomgang av den historiske bakgrunnen for forestillingen om svart rytme som ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
This paper describes an experiment in which the subjects performed a sound-tracing task to vocal melodies. They could move freely in the air with two hands, and their motion was captured using an infrared, marker-based ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
In this chapter, I explore the assignment of particular gender stereotypes to sound and performance in contemporary electronically produced dance music, focusing on the sonic quality of ‘fluffiness’ (cf. Gavanas and Reitsamer ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
For many, the pursuit and enjoyment of musical performance goes hand-in-hand with collaborative creativity, whether in a choir, jazz combo, orchestra, or rock band. However, few musical interfaces use the affordances of ...
(Chapter / Bokkapittel / SubmittedVersion, 2017)
As living human beings we are constantly in motion. Even when we try to stand absolutely still, our breathing, pulse and postural adjustments lead to motion at the micro-level. Such micromotion is small, but it is still ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
This paper explores sonic microinteraction using muscle sensing through the Myo armband. The first part presents results from a small series of experiments aimed at finding the baseline micromotion and muscle activation ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
The attack phase of sound events plays an important role in how sounds and music are perceived. Several approaches have been suggested for locating salient time points and critical time spans within the attack portion of ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
The paper presents results from an experiment in which 91 subjects stood still on the floor for 6 minutes, with the first 3 minutes in silence, followed by 3 minutes with mu- sic. The head motion of the subjects was captured ...
Investigating Musical Meter as Shape: Two Case Studies of Brazilian Samba and Norwegian Telespringar
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2017)
The perception of musical meter is fundamental for rhythm production and perception in much music. Underlying structures such as pulse, meter, and metrical subdivisions are often described as successive points in time. ...
(Chapter / Bokkapittel / SubmittedVersion, 2017)
Abstract: Sound-producing body motion and associated body postures shape musical sound in interaction with musical instruments or the vocal apparatus, making images of such body motion and postures integral to our experiences ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
Recorded sound is acousmatic, meaning that it does not display any visual sound sources. When people listen to recorded/acousmatic sound, they generally apply their previous experiences with the acoustical conditions of ...
(Chapter / Bokkapittel / SubmittedVersion, 2017)
There can be no doubt that we often experience correspondences between different sense modalities in music, such as between sound, vision, motion, and touch (just to mention the most prominent ones). This is evident in ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2017)
Twentieth-century art music, according to dominant narratives, variously oscillates between extremes of progression and retrospect, and unity and multiplicity. While the music of György Ligeti displays qualities from both ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
Recording music-related motions in ecologically valid situations can be challenging. We investigate the performance of three devices providing 3D acceleration data, namely Axivity AX3, iPhone 4s and a Wii controller tracking ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
What type of motion capture system is best suited for studying dancing to electronic dance music? The paper discusses positive and negative sides of using camera-based and sensor-based motion tracking systems for group ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
This workshop will explore the potential creation of a community database of digital musical instrument (DMI) designs. In other research communities, reproducible research practices are common, including open-source software, ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
Despite increasingly accessible and user-friendly multi-channel compositional tools, many composers still choose stereo formats for their work, where the compositional process is allied to diffusion performance over a ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2016)
This paper provides an overview of the process of editing the forthcoming anthology “A NIME Reader—Fifteen years of New Interfaces for Musical Expression.” The selection process is presented, and we reflect on some of the ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2016)
The chapter is taken from the book: The Oxford Handbook of Music and Virtuality edited by Sheila Whiteley and Shara Rambarran, 2016, reproduced by permission of Oxford University Press https://doi.org/10.1093/oxfordhb/97 ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
This paper presents the scientific-artistic project Sverm, which has focused on the use of micromotion and microsound in artistic practice. Starting from standing still in silence, the artists involved have developed ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
The MYO armband from Thalmic Labs is a complete and wireless motion and muscle sensing platform. This paper evaluates the armband’s sensors and its potential for NIME applications. This is followed by a presentation of the ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
Recording music-related motions in ecological valid situa- tions can be challenging. We investigate the performance of three devices providing 3D acceleration data, namely Axivity AX3, iPhone 4s and a Wii controller tracking ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
Certain traditional Norwegian and Swedish dance tunes in triple meter are referred to as being in so-called asymmetrical meter—that is, the three beats in the measure are of uneven duration. Norwegian telespringar is ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2015)
I have never been quite convinced by the way the story of ‘high modernism’ has generally been told. More often than not, it has been a saga of radical ruptures and new starts—a ‘progress narrative’ involving limitless ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2015)
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
The term ‘gesture’ has represented a buzzword in the NIME community since the beginning of its conference series. But how often is it actually used, what is it used to describe, and how does its usage here differ from its ...
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
Human body motion is integral to all parts of musical experience, from performance to perception. But how is it possible to study body motion in a systematic manner? This article presents a set of video-based visualisation ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2014)
(Chapter / Bokkapittel / AcceptedVersion; Peer reviewed, 2014)
We consider the issue of how a flexible musical space can be manipulated by users of an active music system. The musical space is navigated within by selecting transitions between different sections of the space. We take ...
(Chapter / Bokkapittel / PublishedVersion; Peer reviewed, 2013)
The term coarticulation designates the fusion of small-scale events, such as single sounds and single sound-producing actions, into larger units of combined sound and body motion, resulting in qualitative new features at ...